Dirak will not die when his HP reaches 0 but will instead take damage to his Mana. Each point of Mana is equivalent to 1.50 damage.
Summons a spinning astrolobe for 0.8 seconds, knocking back enemies and dealing 150/180/210/240/270/300(+0.30)(inner ring)/75/90/105/120/135/150(+0.15)(outer ring) magic damage to enemies in its area of effect. Non-hero enemies take 30% less damage.
Passive 1: Dirak recovers 1.00% max Mana whenever damage is dealt to an enemy hero. Recast if Astrolobe hits a target with Genesis Mark.
Creates a magic circle at the target area. 3 falling stars are summoned after 1.5 seconds or when changing the direction of the circle, knocking back enemies. The falling starts explode if they hit an obstacle, stunning enemies and placing Genesis Marks on enemy heroes. Falling stars are summoned directly if the magic circle is placed on an obstacle, dealing 100/120/140/160/180/200(+0.12) magic damage, stunning targets for 0.5 seconds and placing Genesis Marks on enemy heroes.
Knock back enemies in the target direction and gain Genesis Command, creating a magic barrier that blocks all enemy projectiles and costs -5.50% Mana per second to maintain.
After 2 seconds, removes barrier and gains Genesis Blast. The barrier is also removed upon absorbing a projectile, recovering 2.00% max HP and Mana.
Genesis Command: Dirak's attack speed is increased by 25/50/75% and his normal attacks are enhanced, dealing (+0.50)(+0.25) magic damage to enemies within area of effect every 0.2 seconds.
Genesis Blast: Deals 800/1000/1200(+1.00) magic damage to enemies in a straight and slash damage equal to 15.00% of target's HP lost.